Creative Technology Diploma - Sterling College Vancouver
Gain relevant skills required to pursue careers in the computer-aided design and interactive media industries. Our College programs in Vancouver reflect current market trends and our facilities come equipped with the equipment you need to fully immerse yourself in a world of creativity.
graphic design, product design, creative arts, graphic design programs in vancouver, graphic design training vancouver
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Industrial Design

Industrial Design Diploma in Creative Technologies (Advanced Pathway)

GENERAL REQUIREMENTS

Entry into the Advanced Diploma in Creative Technologies requires students to have successfully completed the Diploma in Creative Technologies (Foundation) program or equivalent from another institution, or submit a professional portfolio for review and approval by the Head of Creative Technology. An interview with the Head of Creative Technology may also be required for applicants submitting a portfolio.

INDUSTRIAL DESIGN – DIPLOMA IN CREATIVE TECHNOLOGIES (ADVANCED) – 44 WEEKS OF INSTRUCTION

Introduction to 3D Arts

The purpose of this course is to provide students with fundamental 3D modeling, surfacing, lighting, and animation skills. These skills will serve as a foundation for future courses in the respective disciplines and as a 3D design and conceptualization tool. Through a series of progressive modeling lessons students will learn concepts key to efficient modeling, while gaining a greater understanding of the Maya user interface. Time will be spent using photographic reference to design and texture models. Building upon their previous Adobe Photoshop experience students will learn to use 2D image manipulation techniques in a 3D context. Basic lighting principles will be introduced for presentation purposes. In the latter half of the term students will explore basic animation tools and techniques.

Drawing for Design II

Drawing for Design II is an advanced drawing course that will focus on expanded definitions and practices of drawing. This course will consist of self-directed in and out of class studio work to materialize thematically driven projects. Each project will conclude with a class discussion critiquing the conceptual, material and formal attributes of the works in an effort to evaluate whether the artists intention and final product are in alignment and how their drawings are experienced by viewers.

Product Design I

In this course, students will be introduced to product design, product marketing, prototyping & manufacturing. This theoretical understanding of the industry will be applied directly to a contextual training framework, where students will learn software tools, while gaining a broad understanding of product design workflows and industry practices. This course will also introduce the Autodesk Inventor application, its interface and the basic CAD/CAM tools needed to design, test, manufacture, and manage your product.

Computer Aided Design

This course provides students with a broad introduction into 2-dimensional and 3-dimensional Computer-Aided Design (Autodesk AutoCAD) and modeling with a focus on product and industrial design. Students will learn how to use industry-leading CAD software program to model products and create industry-standard annotated construction plans.

Group Intermedia Project

This course provides students with the opportunity to apply, in a team context, what has been learned throughout the program thus far. Students will further their learning while cultivating critical life skills including: learning research methodologies, developing strategies for analyzing and addressing problems, and working with others. Students will develop an intermedia group project which may include the expertise of any student within the Sterling College School of Creative Technologies. The project will be the seminal piece that will be presented to potential employers, as a professional portfolio piece, demonstrating growth as a designer, and a capability of working effectively within a group.

User Experience Design

This is a project-based introduction to the user interface design process and is oriented toward practical methods for approaching a design problem. The focus of the course is to develop conceptual designs based on the needs of users. Students explore the methodologies of user research, design conceptualization and design validation. An emphasis will be placed upon the cognitive principles of user experience in system design.

3D Lighting & Rendering

This course explores the theory and practice of lighting and rendering in a 3D application. Using industry standard production rendering software, students will render realistic 3D images. Students will also learn the theory behind path-traced rendering.

Prototyping

This course provides students with the opportunity to test and prototype their innovations. Students will learn to use cloud computing to simulate stress on components and in a maker lab, students will use 3D printers and CNC milling machines to bring life to their inventions.

Product Design II

In this course, students will further their exploration of product design, product marketing, prototyping & manufacturing, while gaining a deeper understanding of Autodesk Inventor and its ancillary software applications. Successful products require the matching of user needs with available technology with consideration of manufacturing and marketing. This course will explore methodologies for identifying consumer needs, developing new product concepts, prototype development, estimation of manufacturing costs, and developing business plans to support the development and marketing of these products. Students will begin developing their own product concepts. However, these concepts must be feasible to build in a maker lab.

Group Project Studio

Given the collaborative nature of the 21st century workplace, the group project experience will require students to work as part of a larger team. Together, students will demonstrate innovative and effective production strategies while producing an end result that conveys the messages associated with the selected theme or thesis. The project will demonstrate sophistication associated with a high level of cultural, business and communication awareness, along with strong technical ability, and the creativity to express ideas that engage with issues germane to the contemporary environment.

Portfolio Mentorship

In this course students will finalize and refine the choices they have made for inclusion in their final portfolio, based on the feedback provided over the course of your program, and the artistic strengths discovered or finessed. Additional guidance will be provided during the course of the term. The goal of the course is to design a portfolio that will differentiate each student from their fellow graduates and better position them for entry into the industry.

Manufacturing I

This course is a study of the manufacturing processes, illustrating how designs are turned into products. Students will also further their ability to operate makerspace tools. It will also discuss how the material properties of a product dictate the manufacturing processes that can be utilized and will highlight major design guidelines for each manufacturing process to be successful.

Portfolio Studio

In this course students will be provided with a mentored studio in which to assemble and finalize items for inclusion in their graduate portfolios.

Students will produce a final portfolio that demonstrates the conceptual and artistic sophistication associated with a high level of cultural, business and communication awareness, along with strong technical aptitude and creative ability to express ideas that engage with issues germane to the contemporary environment.

Professional Practices

In this course students will prepare themselves for a new career. Students will create self-branding material to market themselves to potential employers, such as a portfolio web-site and business cards. Students will begin professional social networking and developing professional contacts within the industry. This course will also provide job seeking skills such as: job searching, cover letter writing, resume writing, mock interview experiences and professional communication.

Manufacturing II

This course furthers students understanding of manufacturing processes, contracting job-shops and factories and the operation of makerspace tools. Students will take their design concepts and construction plans, from previous terms and produce a product(s) prototypes for inclusion in their final portfolio.

CUTTING EDGE DIPLOMA PROGRAM DESIGNED BY INDUSTRY PROFESSIONALS – Now Enroling for May 28th, 2018!

TWO $5,000 scholarships available for the Creative Technology foundations program if you register before May 15th! (To qualify students must enrol for our May 28th intake).

Choose Sterling College to gain the relevant skills required to pursue careers in the computer-aided design and interactive media industries. Our programs reflect current market trends and our facilities come equipped with the tools and equipment you need to fully immerse yourself in a world of creativity.

Graduates of Sterling College Creative Technology programs are positioned to enter careers as creative directors, production artists, mobile app developers, and graphic, layout or web designers to name a few.

Take the First Step! Request More Information Today.

TWO $5,000 scholarships available for the Creative Technology foundations program if you register before April 13th! (To qualify students must enrol for our May 28th intake).

PROGRAM OPTIONS

INSTRUCTORS

WILLIAM MAHER, ACADEMIC DIRECTOR OF CREATIVE TECHNOLOGIES

William is an experienced Technical Artist with a demonstrated history of working in the higher education industry. Skilled in curriculum development, leadership, team training & development, new program application preparation and review (certificate/diploma/degree). Strong arts and design professional with a Masters of Arts degree in Computer Animation from the University of Teesside UK.

COLIN CALNAN, PROGRAM AMBASSADOR

Colin is a Senior Developer with over 10 years experience. Highly skilled problem solver with keen analytical skills. Effective communicator with an outgoing personality and experience in teaching and mentoring. Strong web development background with a Masters of Science degree in Design & Digital Media from the University of Edinburgh.

ADAM KYLE WILSON, PROGRAM AMBASSADOR

Adam is a design expert who has many years of experience as an instructor and professional within the digital communications industry, working for top clients such as Nike, Disney, GE, Mercedes, and Lululemon. He has also been featured on stage as a lecturer at the Apple Worldwide Developers Conference as well as the Google I/O conference in San Fransisco. His past students and colleagues have described him as down-to-earth and enthusiastic, with a fresh take on thinking like a designer and the importance of context and process.

ADMISSION REQUIREMENTS

GENERAL REQUIREMENTS

 

Students are required to have one of the following pre-requisites to qualify for enrolment into a Sterling College Diploma or Certificate program:

  • Grade 12 graduation from a Canadian High School or an equivalent level institution Worldwide;
  • Successful completion of the Government Equivalency Diploma (G.E.D);
  • To apply as a mature student, you must be over 19 years of age and must write a letter of intent. There will also be an interview conducted by the Academic Director for approval of entry.

If English is not your first language, students will be required to have the pre-requisites to qualify for enrolment into this program. Please see our International Students page for more details.